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<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Sat, 31 Jul 2010 08:30:30 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Game-Lessons</title><link>http://www.notrump.org/game-lessons/</link><description></description><lastBuildDate>Mon, 19 Jul 2010 23:36:42 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.5 (http://www.squarespace.com/)</generator><item><title>Monday, July 19</title><category>Monday</category><dc:creator>Theri Andino</dc:creator><pubDate>Mon, 19 Jul 2010 23:21:12 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/7/19/monday-july-19.html</link><guid isPermaLink="false">400050:5610523:8305198</guid><description><![CDATA[<p>DEFENSIVE SIGNALS - We've talked about them before, but it's a topic that can always bear repeating.&nbsp;</p>
<p>The most important thing to remember about any kind of signalling system is that it won't work if you're not PAYING ATTENTION.&nbsp; Both you and partner have to be careful in what cards you play and watchful for what cards partner plays.</p>
<p>There are 3 main signals you can give:&nbsp; COUNT, ATTITUDE, and SUIT PREFERENCE.&nbsp; We'll concentrate on Count and Attitude.</p>
<p>In STANDARD COUNT signalling, we show an EVEN number of cards in a suit by playing the highest card we can spare first, then a lower one.&nbsp; We show an ODD number by playing our spots from the bottom up.</p>
<p>In STANDARD ATTITUDE signalling, we play a HIGH card to tell partner we like that suit.</p>
<p>{Note:&nbsp; UPSIDE-DOWN signalling just flips those - even count is shown by playing spots from the bottom up and encouraging attitude is shown with small cards.}</p>
<p>We generally give COUNT when the declarer leads a suit and ATTITUDE when WE lead a suit (or discard.)</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-8305198.xml</wfw:commentRss></item><item><title>Thursday, July 15</title><category>Thursday</category><dc:creator>Theri Andino</dc:creator><pubDate>Mon, 19 Jul 2010 23:12:42 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/7/19/thursday-july-15.html</link><guid isPermaLink="false">400050:5610523:8305102</guid><description><![CDATA[<p>Tonight we talked about a very useful adjunct to 2/1: 4th Suit Forcing.&nbsp; This bid basically fills in the gaps for your Game Forcing hands when a 2/1 bid was not appropriate at your first call.&nbsp; It's also relatively easy to recognize and remember (especially with the aid of bidding boxes) as it will show up as the fourth color on the table.</p>
<p>Basically, 4SF comes into play when Opener bids a suit, Responder bids a new suit, and Opener bids yet a thrid suit.&nbsp; Responder's bid of the 4th suit is now ARTIFICIAL and GAME FORCING (and therefore ALERTABLE.)&nbsp; It doesn't promise anything about the length of Responder's first suit, it just promises GF values.</p>
<p>EX:&nbsp; 1D - 1S - 2C - 2H*&nbsp; (says nothing about Hearts, just GF)</p>
<p>Opener should continue to bid his hand naturally, including showing Responder if he has 3-card support.&nbsp; Responder can bid that 4th suit again on his next bid if he did actually have it.</p>
<p>{Note:&nbsp; It is possible to play 4th Suit Forcing for only one round, but that's not nearly as useful along with 2/1.}</p>
<p>There does occur a special case when the auction proceeds:&nbsp; 1C - 1D - 1H - 1S*.&nbsp; I'm going to suggest that becuase Responder with a hand that isn't worth a second bid would have told Opener about his spades rather than his diamonds, this bid is also artificial and GF.&nbsp; The auction 1C - 1D - 1H - 2S shows 5(+) Diamonds and 4 Spades and Invitational values.</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-8305102.xml</wfw:commentRss></item><item><title>Thursday, July 8</title><category>Thursday</category><dc:creator>Theri Andino</dc:creator><pubDate>Fri, 09 Jul 2010 01:10:17 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/7/8/thursday-july-8.html</link><guid isPermaLink="false">400050:5610523:8210718</guid><description><![CDATA[<p>Wow it's been a while since I got to teach you guys - I've missed you all!</p>
<p>So tonight we discussed NEW MINOR FORCING, a very useful tool for finding Major suit fits.&nbsp; NMF, for short, most basically applies when Opener bids 1 of a minor, Responder shows 1 of a Major, and Opener rebids 1NT.&nbsp; Now 2 of the OTHER (NEW) MINOR from the Responder does a few things:</p>
<p>1.&nbsp; Promises 10+ points.</p>
<p>2.&nbsp; Promises 5 cards in your Major.</p>
<p>3.&nbsp; Asks Opener to tell you more about his holdings in the Majors.</p>
<p>Notice I didn't say anything about the minor you just bid - this is an artificial bid.&nbsp; Now, there are versions of NMF that don't promise 10+ points or a 5-card suit, but this is the basic version.&nbsp;</p>
<p>Opener's priorities for answering your NMF question are:</p>
<p>1.&nbsp; Show 3-card support for your Major.</p>
<p>2.&nbsp; Show 4 cards in the other Major.</p>
<p>3.&nbsp; Bid 2NT without either.&nbsp; (This is why you need to have at least 10 points to bid NMF - you don't want partner to try to play 2NT with fewer than 22 points AND no fit.)</p>
<p>And that's it.&nbsp; NMF is alertable, since it's an artificial bid, and since partner must bid again, you as Responder with a game-forcing hand will get your chance to show that on your next bid.&nbsp; This is also another convention where the actual bidding cards on the table will help you out - look at what minor partner opened and bid the other one!&nbsp; (Likewise, as Opener, if partner bids the minor you didn't open, little bells should go off in your head that this might mean something special.)</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-8210718.xml</wfw:commentRss></item><item><title>Thursday, April 29 and Monday, May 3</title><category>Monday</category><category>Thursday</category><dc:creator>Theri Andino</dc:creator><pubDate>Mon, 03 May 2010 18:29:58 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/5/3/thursday-april-29-and-monday-may-3.html</link><guid isPermaLink="false">400050:5610523:7523588</guid><description><![CDATA[<p>OVERCALLS</p>
<p>We discussed SIMPLE OVERCALLS - that is, bidding a new suit that is not a jump after the opponents have opened.</p>
<p>Simple overcalls show 7(or 8 or whatever you and your partner agree to) to 17 points and are usually made for one (or several) of three reasons:</p>
<p>1.&nbsp; I think this is actually our hand even though the opponents opened.&nbsp; Here's my suit.</p>
<p>2.&nbsp; If you wind up on lead partner, please lead this suit.</p>
<p>3.&nbsp; I just want to get in their way.&nbsp; (More common for JUMP OVERCALLS, similar to preempts.)</p>
<p>Simple overcalls at the 1-level could indeed be on as few as 7 points, but should consider vulnerability.&nbsp; Simple overcalls at the two level should be much closer to actual opening strength hands.</p>
<p>In general, partner should respond to your overcall as though you actually have an opening hand.&nbsp; However, partner should be very careful jumping around.&nbsp; If partner has a LIMIT RAISE or better, he should show it by CUEBIDDING the opponents' suit.</p>
<p>ex:&nbsp; (1D) - 1H - (1S) - 2D = I have Heart support for you and AT LEAST Limit Raise values (10-11 or + pts)</p>
<p>If you have a hand that's too big to make a simple overcall, then you X first and then bid your suit.&nbsp; Partner will initially think this is a takeout double, but you'll prove otherwise when you bid another suit.</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-7523588.xml</wfw:commentRss></item><item><title>Thursday, April 8</title><category>Thursday</category><dc:creator>Theri Andino</dc:creator><pubDate>Thu, 08 Apr 2010 23:28:39 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/4/8/thursday-april-8.html</link><guid isPermaLink="false">400050:5610523:7272629</guid><description><![CDATA[<p>Tonight we talked about NT bids and rebids by Opener - the same little worksheet from Monday and Wednesday, but we only got through Opener's bids.&nbsp; We'll do Responder's bids either next week with Pat or when I get back in three weeks.</p>
<p>In the meantime, please see the discussion from MONDAY, APRIL 5 for the recap and review.</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-7272629.xml</wfw:commentRss></item><item><title>Wednesday, April 7</title><category>Wednesday</category><dc:creator>Theri Andino</dc:creator><pubDate>Thu, 08 Apr 2010 23:27:54 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/4/8/wednesday-april-7.html</link><guid isPermaLink="false">400050:5610523:7272622</guid><description><![CDATA[<p>Tonight we talked about NT bids and rebids by Opener and Responder.&nbsp; Please see the full discussion on MONDAY, APRIL 5.</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-7272622.xml</wfw:commentRss></item><item><title>Monday, April 5</title><category>Monday</category><dc:creator>Theri Andino</dc:creator><pubDate>Mon, 05 Apr 2010 19:35:09 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/4/5/monday-april-5.html</link><guid isPermaLink="false">400050:5610523:7235146</guid><description><![CDATA[<p>Today we talked about NoTrump bids and rebids, both by Opener and by Responder.</p>
<p>The two big differences to remember are that Opener's NT shows (relative) balance, while Responder's does not (and is in fact often artificial/conventional.)&nbsp; Also FAST ARRIVAL ideas tend to not apply in NT - i.e., you do have to jump to show extras.</p>
<p>OPENER'S NT BIDS AND REBIDS:</p>
<p>1x - 1y - 1NT:&nbsp; 12-14 pts</p>
<p>1NT:&nbsp; 15-17 pts</p>
<p>1x - 1y - 2NT:&nbsp; 18-19 pts</p>
<p>2NT:&nbsp; 20-21 pts</p>
<p>2c - 2x - 2NT:&nbsp; 22-24 pts</p>
<p>2c - 2x - 3NT:&nbsp; 25-27 pts</p>
<p>and then some special cases:</p>
<p>3NT:&nbsp; Gambling, shows a long (7c+) solid minor suit and NO outside cards in 1st/2nd seat</p>
<p>1m - 1y - 3NT:&nbsp; shows long minor WITH an outside card</p>
<p>and 2/1 sequences:</p>
<p>1x - 2z - 2NT:&nbsp; 12-14 OR 18+ pts</p>
<p>1x - 2z - 3NT:&nbsp; 15-17 pts</p>
<p>&nbsp;</p>
<p>Responder's NT bids are very different:</p>
<p>1m - 1NT:&nbsp; 6-9 pts, no 4c M</p>
<p>1m - 2NT:&nbsp; 10-11 pts, no 4c M</p>
<p>1m - 3NT:&nbsp; 12-15 pts, no 4c M</p>
<p>1M - 1NT:&nbsp; 1NT Forcing*</p>
<p>1M - 2NT:&nbsp; Jacoby 2NT</p>
<p>1M - 3NT:&nbsp; varies, but a good agreement is 13-15 pts, 4333 shape (not 4c support)</p>
<p>&nbsp;</p>
<p>I'll be gone the next two weeks, but you'll have Kathy.</p>
<p>:)</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-7235146.xml</wfw:commentRss></item><item><title>Thursday, April 1</title><category>Thursday</category><dc:creator>Theri Andino</dc:creator><pubDate>Fri, 02 Apr 2010 01:26:01 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/4/1/thursday-april-1.html</link><guid isPermaLink="false">400050:5610523:7206746</guid><description><![CDATA[<p>Whew, caught up!&nbsp; :)</p>
<p>We added to our understanding of how to raise partner with a big Major fit tonight by learning SPLINTERS and JACOBY 2NT.</p>
<p>Both of these bids have in common that they promise at least 4 CARD SUPPORT for partner's opening Major and at least a GAME FORCING hand.</p>
<p>SPLINTERS are double-jumps to show shortness (singleton or void), with the 4c+ support and 12-15 HCP.</p>
<p>ex:&nbsp; 1H - 4D = 4c Hearts, 12-15 HCP, 0 or 1 Diamonds</p>
<p>Followups tend to be natural cuebids showing Aces or just signing off in game with no further slam interest.</p>
<p>JACOBY 2NT also promises 4c support and a game forcing hand, but generally now asks the opener to further describe his hand.&nbsp; Followups are:</p>
<p>3-level:&nbsp; SHORTNESS (singleton or void)</p>
<p>4-level:&nbsp; 5-CARD SUIT, 2/3 honors (a source of tricks, probably a better suit than the one you opened!)</p>
<p>3 of our suit:&nbsp; more than a minimum opener (prob 15+ HCP), no shortness, but wants to hear about Aces</p>
<p>3N:&nbsp; control-rich minimum (lots of Aces and Kings)</p>
<p>4 of our suit:&nbsp; minimum opener, no slam interest</p>
<p>&nbsp;</p>
<p>Both of these conventions will get us to game, but are really especially useful to find out about slams that might work becuase of SHAPE rather than pure power.</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-7206746.xml</wfw:commentRss></item><item><title>Monday, March 29</title><category>Monday</category><dc:creator>Theri Andino</dc:creator><pubDate>Fri, 02 Apr 2010 01:06:59 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/4/1/monday-march-29.html</link><guid isPermaLink="false">400050:5610523:7206707</guid><description><![CDATA[<p>Today we talked about HAND EVALUATION.</p>
<p>Hand Evaluation is an art - you'll get better and better at it with practice, but there are a few pointers we can start with now.</p>
<p>There are really three main pieces to the strength of a hand:&nbsp; POINTS, SHAPE, and FIT.&nbsp;</p>
<p>Points:&nbsp; Good ol' Goren point count (A=4, K=3, Q=2, J=1) is a good place to start, but a little flawed.&nbsp; Aces are worth more than those 4 points and Jacks are generally not really a point each, at least not by themselves.&nbsp; Honors together are also generally worth more than the sum of their parts, and separated are hard pressed to pull full weight.&nbsp; (AKxxx xx much more useful than Axxx Kxx, most of the time)</p>
<p>Shape:&nbsp; Before you har anything from partner, you should really only give your hand anything extra if it's got long suits - multiple things you'd be happy to have as trump.&nbsp; Shortnesses can also be valuable, but only once you know if they work well with what partner's got.</p>
<p>Fit:&nbsp; When you and your partner have the same suit, now you're cooking.&nbsp; The fabled 8-card (or more!) fit makes a huge difference in how many tricks you can take.&nbsp; Good fits can also compensate for a lack of actual points much of the time.</p>
<p>Remember also that your hand evaluation needs to be flexible - it will changed based on your seat, vulnerability, and the other bids (or passes) happening around you, both from partner and the opponents.</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-7206707.xml</wfw:commentRss></item><item><title>Thursday, March 25</title><category>Thursday</category><dc:creator>Theri Andino</dc:creator><pubDate>Fri, 02 Apr 2010 01:04:03 +0000</pubDate><link>http://www.notrump.org/game-lessons/2010/4/1/thursday-march-25.html</link><guid isPermaLink="false">400050:5610523:7206609</guid><description><![CDATA[<p>TEAM GAMES!</p>
<p>Since tonight was a GNT Qualifier, we talked about how team games operate and are scored, as well as a little bit of strategy.</p>
<p>It's a little tricky to recount here, so we'll do it again next time we have a team game (May at some point).&nbsp; However, if you strive to bid games and slams at teams, it's generally worth it.&nbsp; (plus, it'll make you a better declarer to be in thin games!)</p>
<p>:)</p>]]></description><wfw:commentRss>http://www.notrump.org/game-lessons/rss-comments-entry-7206609.xml</wfw:commentRss></item></channel></rss>