Play Well, Play Hard!  -  (December 2005)

Dlr: N S Q 5 3
Vul: Both H A Q 7 4

D A 5

C Q 6 4 2













S K J 10

H 6

D K J 6 3 2

C K 10 7 5

North East South West
Partner
You
1H Pass 2D 2S
Pass Pass 2NT Pass
3NT All pass

Contract: 3NT by S

Auction Note: No, partner did not have their cards mixed up, the system was 4-card majors and 2/1 forcing to 2N...

The opponents play 3rd/5th leads with upside down count-attitude and odd-even first discards (an Odd first discard says they like that suit, an Even discard says they don't like that suit and gives suit preference for the other suits.) LHO leads S4 (presumably 5th best), RHO plays the S8, and you win the SJ.

Plan the play!

Though partner has put down 14 HCP and the Ace in your suit, things don't look like they are going to be easy. So we turn to the first rule in NT contracts - count your tricks! This actually turns out not to be so easy this time. You certainly have 2S, 1H, and 2D. That gets you 5 tricks. You need to develop at least 4 more. Hearts have potential for 1 more trick (via the finesse), diamonds for 3 or 4 more tricks (by establishing the suit), and clubs anywhere from 1 to 3 tricks (depending on how the suit breaks.) So it is not clear where all your tricks will come from.

Now think about the opponents' hands... You should now know that spades are 6-1. The play of the S8 must be a singleton, since from 82 your RHO would play the 2, showing an even number. LHO has bid at the two-level vulnerable holding a bad 6-card spade suit (A97642). What other cards does he have? The major missing cards are HK, DQ, CA. He almost certainly has the CA and he could have all three of these cards.

The first conclusion you must reach in planning your play is that you will likely need the club suit. (Yes - 2S, 2H, 5D would be enough! But if all those cards are in the right places you will have a chance to try them later. Also, there are other variations on the play, but all require at least one club trick...) It is a good practice to knockout the threat hand's (LHO) entry early - CA! If RHO has made a deceptive play at trick one, holding 82 of spades, it could be disastrous to give RHO the lead before knocking out the CA.

Trick 2 - Play a small club towards the Q. Today your LHO wins CA and plays SA followed by the S7. Your RHO discards the H3, comfortably, and H5, after some hesitation. Now, if you believe your opponent's carding, the HK is wrong, but before we make that decision, let's count our tricks again. We have 2S and it looks like 1H, 2D, and 3C. That gets us to 8 tricks. Now we think about the opponents' hands again. When you are in 3rd position as a defender it is usually the case that you keep the same length as dummy. RHO's easy discard of the H3 tells us they are likely to hold 5 or more hearts. The hesitation before the second discard leads us to believe they had 5 Hearts and LHO had 3 Hearts. So if we believe that LHO played a singleton CA at trick 2 then we have a good idea of the opponents' distributions: LHO (6-3-3-1) and RHO (1-5-2-4.)

The choice of plays at trick 5 is quite interesting. There are many variations and there is no obvious correct play. 1) Playing on clubs, forcing LHO to discard could be a good way to gain more information about the heart and diamond suits, but it risks cutting communication between your hands and greatly limiting your options... 2) A simple line of play that combines the heart finesse and playing DA and DK (hoping for Qx with LHO) is not bad. In fact it may be the best line of play. But this line of play gives up on establishing the diamond suit... 3) The line of play I like combines deception and options. Lead the DJ!! (and run it, if it is not covered.) This play has lots of advantages! LHO may not cover - and then you are home. Also, if this loses you will have a chance to test if diamonds are 3-3 and then fall back on the heart finesse (which surely must be working if RHO has the DQ.)

Trick 5 - DJ, Q, A, 7. Too bad the opponents didn't duck that for you. So now you continue with diamonds from the dummy. If the D10 appears from your RHO you can duck, knowing they can not get LHO in to run their spades.

Trick 6 - D5, 9, K, 4 (It is interesting to note the opponents' carding the diamond suit. It appears the suit is 4-2, with LHO having Q4 or Q1084, but you can never be certain of the opponents' carding in a suit you have bid, so this is just a note.)

Now you have a decision to make. Play diamonds out of your hand (playing RHO for D10) or take the heart finesse? At first glance it appears that you can do both - first try the heart finesse and then try to establish the diamonds. But unfortunately your spots in the heart suit are not good enough and if the heart finesse loses, a heart return will likely develop an entry for LHO. So it seems that it is not decision time...

But wait! Don't forget about those clubs. Now is a good time to play clubs and put some pressure on LHO. Maybe they will do something to help you...

Trick 7-8 - club to Q and club back to 10. LHO discards H2, S2.

So the opponents didn't do anything to make it easy on you. This is the 5 card ending.

S -
H AQ74
D -
C 4

S -
H 6
D 632
C K

To this point you've played the hand well. You've collected a lot of information and been a good detective (your goal when declaring no-trump contracts.) You can cash the CK to put some final pressure on LHO, but at this point I think you know what the right play is!

Diamonds will be the winning play! The final tips are the heart-spade discard by LHO and the play of the D7 then D9 by RHO. First, LHO discarded a spade winner. Most defenders are greedy and if they hold the D10 and only small hearts, they are likely to discard two hearts, hoping to set you more. Second, the play of D7 then D9 is likely a doubleton (in which case you have little play because the heart finesse is likely off as well) or from D1097 or D10987 (Restricted Choice lessens the chance of these holdings.)

Final Result 3N+1! (2S, 1H, 4D, 3C - A well earned overtrick!)

The Complete Deal:

Dlr: N S Q 5 3
Vul: Both D A Q 7 4


C A 5


C Q642
S A97642
S 8
H 1082
H KJ953
D Q84

D 1097
C A
C J983

S K J 10

H 6

D K J 6 3 2

C K 10 7 5

Remember (as declarer) - combining your chances is a good thing, but being deceptive and making the opponents work hard on defense is great!

A final note on the defense - RHO's discards on the spades were clearly not best. But in their defense, discarding diamonds could be dangerous! It could tell declarer how to play the suit (especially if declarer had 6 diamonds instead of 5.) Also, unblocking the diamonds may allow declarer to pick up the entire suit...